EARTH IS GONE

The year is 2713. Kuiper early-warning sentries detected vessels of unknown configuration on a cascade heading into Sol heliosphere. No warning was ever received in-system. In less than a day, humankind was virtually wiped from their home system. The survivors came to refer to this desolation as the Collapse...

EXTINCTION IS IMMINENT

In the wake of the almost complete annihilation of Earth and the Near Earth Territories by an unknown enemy force, take command of the last fleet of humanity as you strive to survive against seemingly impossible odds.

FULLY 3D SOLAR SYSTEMS

Keep the fleet together or divide the fleet, it's all up to you. Ships can travel from planet to planet whenever you need, and move in orbital spheres when around a planetary body.

FULLY 3D PLANET SURFACES

Deploy ground units and base prefabs to the surface. Move units using traditional RTS controls. Gather resources to build new units, upgrade existing ones, build settlements and re-supply the fleet.

Effortlessly zoom from the system overview down to a single unit on any planet surface. 

SEAMLESS INTERACTION

Unprecedented interaction between your fleet in orbit and the ground below. Dropships ferry units to and from the ground. Ships can attack ground units, and vice versa!

A SOCIETY ON THE RUN

Instead of expanding outwards, in FE you take your empire with you. Keep passengers and crew happy and well fed, whilst maintaining the loyalties of factions aboard the fleet.

Active pause gives a commander time to breath and consider the tactical situation. 

ONE FLEET WILL STRIVE TO SURVIVE

Human population: 12,408 ...

PLANET EDITOR

Procedurally generate planets based on specific archetypes. Change the settings to fit your vision, before switching to placement mode and adding ground features by hand.

SYSTEM EDITOR

Place your star and planetary bodies in relation to one-another, then define the travel connections between worlds. Add moons, asteroid belts, space stations and other POI.

SCENARIO EDITOR

Take control of placed actors through the in-game node-based visual scripting editor, allowing events and triggers to be set and configured at the scenario, system and planet levels.

FLEET EDITOR

Outside of the campaign, assemble your dream fleet composition below a selected point threshold, choosing between capital ships, carried units, equipped modules & starting inventory.

Human population: 12,032 ...

Proudly partnered with Hooded Horse, a Texas-based publisher of indie strategy, simulation, and role-playing games. Find out more about the other games published by Hooded Horse:

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JOIN THE COMMUNITY

Keep up to date with the development of Fragile Existence on our Discord community server:  https://discord.gg/ZhyKev2R7X

Not a huge Discord fan? Not to worry, you can hop over to the Steam Community Hub forums which receive the same updates.

Alternatively, please subscribe to our YouTube channel for video media and occasional dev logs, plus there's always Twitter and/or Instagram if you like your updates in a more bitesize format.

And please support us by Wishlisting Fragile Existence on Steam or GOG!

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