CAPITALS
SUPPORT CARRIER
Built to support the storage and deployment of ground-based vehicles, as well as the support units that can ferry them around. Sturdy structure, with some armament, but slow to manoeuvre.
STRIKE CARRIER
Capacity to support a squadron of strike craft, as well as the launch facilities to get them airborne quickly and efficiently. Minimal self-defence capability, but good range and self-sufficiency.
"GENEVA"-CLASS CRUISER
Designed for longer tours of duty, this cruiser can both deliver and take quite a beating. Has less capacity than a carrier, but more armour and can be adapted to serve multiple roles in the fleet.
"DAEDALUS"-CLASS FRIGATE
Smaller hull type built for speed and reconnaissance, with enough firepower to hold its own when required. Commonly found patrolling the main trade routes or enlisted for border disputes.
HEAVY TRANSPORTER
Large solid-goods carrier, employed by many corporations that value the defensive capabilities of their goods haulers. Bulky but sturdy, the heavy transporter tends to get the job done.
AND MORE TO COME...
FIGHTERS
"GRIFFIN"-CLASS STRIKE CRAFT
Swift and deadly, the Griffin strike craft are a mainstay fighter found throughout the Near Earth Territories. Supports a host of armaments, but comes at a cost of minimal operating range.
AND MORE TO COME...
GROUND UNITS
EARTH GOLEM
Mechanical suit designed for surface engineering operations. Can lay foundations for new buildings when a blueprint exists, and can harvest many basic resources with its trusty laser saw.
LIGHT QUAD
Fast and nimble, the light quad is built to explore across all-terrain environments, and report back to base before you knew it left. Doesn't hold up well in a fight, with minimal armour.
CENTURION
Lightweight tracked vehicle designed to overwhelm enemy positions with enhanced tracking algorithms providing pinpoint high-calibre burst shots even whilst moving at speed.
MEDIUM SPIDER
A slower all-terrain unit, built to take a beating thanks to its hardened chassis. Perfect for holding vital positions thanks to its dual weapon mountings, but it's mobility can be compromised.
AND MORE TO COME...
SUPPORT UNITS
DROP SHIP
Carries a single ground unit at a time, deploying to a ground surface and ferrying them back up to the home carrier once the expedition is complete. Can be shot down, be warned !
AND MORE TO COME...
GROUND INSTALLATIONS
BASIC FENCE
Well, I mean, it's a fence, what more do you want to know? Offers your base some basic defence against line of sight weaponry, and can keep out would-be attackers without heavier firepower.
BASIC TURRET
Quick to set up, these cheap turrets can peek over fences to defend positions. Designed with only small arcs of movement available, they only deliver high-calibre shells in the direction they're placed.
STAGING AREA
Every base needs a central hub to draw supplies from, and the staging area is a quick and dirty way to achieve that. Store supplies which can be siphoned off to other base installations as needed.
SETTLEMENT
Provides a ground base with some basic living space for personnel to bunk in, and to be quickly assigned to other installations or transferred by support units as required.
LANDING PAD
Gives the base access to a dedicated support unit framework, be it through ferrying supplies or people to and from space or carrying and fetching units nearby that are attached to the home base itself.
GENERATOR
We still need power in 2713, and the generator is a good start towards providing it. Makes use of commonly found resources to maintain a constant power supply to a ground base.
REFINERY
Takes in basic minerals delivered by a golem or drone worker, and refines these resources into the basic materials used to fabricate more complicated components and parts. Needs to be powered.
EMBARKABLE HABITAT PREFAB
Habitat installation that can be carried aboard the fleet, and dropped to the surface just like a ground unit. Affords the opportunity for rapid base installation growth, and is reusable.
AND MORE TO COME...
ORBITAL INSTALLATIONS
TBC...